Archive for 'Photoshop'

This is a movie poster nouncement we did recently, which shows two brothers, the older of which we did a nouncement for a couple years earlier! It was fun to see the family growing up.

Dylan_Left_Adam_Right

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This one was a bit more complex than the average nouncement, requiring some extra photoshop work to integrate two pictures together. Here’s a list of some of the things that were done:

  • Cut out the heads from both images and scaled and placed them together so they would work for the poster.
  • Did some color adjustment to the older brother (specifically adding more red to the shadows) so the pictures looked more like they were in the same environment.
  • Found a useful picture of a suit, and copied it onto both heads (or vice versa), changing the tie color for one of them, and adding some shadowing to the collars to feel integrated with the heads.
  • Faded out the suits into the black background, and darkened the suits to be mostly black to make the transition easier.

We don’t often do multiple nouncements with more than one person, so it was fun to work on.

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Test your kerning skills!

For the past 2 1/2 years, people have been streaming in to the 2 tracking/kerning/leading posts I put together.  In case you missed them, here’s Part 1, and here’s Part 2.  I’ve actually been kind of surprised how common of a topic it is for people to search on.  With that being the case, I thought a lot of these same kerning enthusiasts would find this game/test website pretty interesting.

It’s an interactive test to see how well you can kern your lettering.  I got 77% – can you hopefully beat my pretty sad score?  Try it.

And for an even harder design-based game, try their letter-shaping test.

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Extreme Color

Here’s a fun image I made recently, and I thought it would be worth describing the processing process a little.

This is the original image, straight-out-of-camera.

I always shoot in Raw+Jpg, so I usually like to take the Raw image into Adobe Camera Raw for some quick processing (usually less than 5 mins, though this one admittedly took longer).  This is what I got after running it through Camera Raw:
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Why use Camera Raw?

I used to be an unbeliever in the whole shooting-in-Raw concept.  Of course, knowing the way images work from a computer graphics background, I understood the theory behind why it should be useful, but I just didn’t see the applicable importance of shooting in RAW format in real life.  The problem was that I just hadn’t had the right images to see comparisons with.  One day the light clicked on for me (it takes a while for some of us) that the grayish washed-out color I got sometimes when darkening something that was blown out in at least one of the color channels was a result of not having enough color information on the bright end.  And when I used a RAW version of the same photo, I was able to make that color look completely natural when darkening it.  At that point I was almost completely hooked.

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CS5 Puppet Warp

I got the new version of Photoshop, and while I haven’t had a ton of time to play around with it yet, I did take advantage of the puppet warp on my last project (which I’ll blog about in a future week).  I had an image of a jacket in an arms-straight-out pose that I wanted to composite onto a baby, with a more natural pose for the arms.  It took a few minutes to get the hang of it, but very quickly I was able to bend one arm (even overlapping the torso part of the jacket!) and lower the other one in what looks like a fairly natural way, as far as the creases go.  There was no obvious stretching or smearing, which is a huge win over the Liquify tool, where everything tends to stretch/smear and then you have to go back and reconstruct until you have something that works.  I also appreciate greatly the way it’s tied directly into the normal interface, and doesn’t (like Liquify) take you into a separate dialog box to do that work and then put the results back into the “real Photoshop” when you’re done.  It also automatically warps your layer mask, which Liquify didn’t do, which always was making a mess.  I could have done this job with Liquify, but I’m guessing it would have taken about 45 mins, rather than the 5 mins it took with Puppet Warp.  Nice!  And even if the posing aspect of the tool isn’t something you use in every situation, I think its general warping abilities will get a lot of use, especially as easy as they are.

If you haven’t heard much about this new feature yet, I recommend this youtube video that shows it in action:

http://www.youtube.com/watch?v=4nAklIkMy4g&feature=player_embedded

There are about 3-5 major features (in my area of interest) that are in the new PSCS5, probably any of which would make the upgrade worthwhile, so to have so many are fantastic!  I’ll blog about more of them as I get a chance to use them.

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